top of page

Parts Of The Process

Visual Research

Creative Practice as a Living System

Creative Practice as a Living System

What if we treated the creative practice, our studio more like gardens—not factories? Places to cultivate, cross-pollinate, and let ideas emerge in their own time.

The market, clients and stakeholders often prioritise speed, clarity, and easily measurable outcomes. Understood! There's pressure to simplify, to produce fast, to package ideas into bite-sized deliverables. Foremost to make it cheaper. Does complex, meaningful work really follow that rhythm? What if it doesn't fit into neat frameworks — processes take time, ideas need to evolve, and outcomes that emerge need attention and care.

We see design not as production, but as a living process. It’s less about fixed outcomes, more about nurturing the conditions for meaningful work to unfold. The studio, our creative practice, then becomes a space of listening. A place to hold complexity. To let intuition and research meet.

Sometimes that means deep visual exploration. Sometimes it means hands-on experimentation—across materials, media, or disciplines. Sometimes it means gathering people in a room to think differently, together. Sometimes it means that what you thought you needed is not actually what you needed.

Whether we’re developing a concept, crafting a visual identity, running a workshop, or making a film, we approach each project as a living system. Interdependent. Evolving.

The creative flow doesn’t thrive on command, as much as you might want it too. It needs space, needs exploring. It needs attention, it needs time to root, shift, and grow. It needs play and... serendipity.

Parts Of The Process

Visual Research

Cosmic Laboratory

Fragments Of Freedom

Visual Research

Mixed Media Film

Almamorphosis

Almamorphosis (2024) is a poetic investigation into the creative process as a living metamorphosis.

 

Rooted in intuition and shaped by experimentation, the work explores how ideas emerge, evolve, and materialize through the interplay of thought, gesture, and matter. It reflects on creation not as a linear act, but as a fluid, embodied conversation—where design becomes a state of becoming.

 

Almamorphosis has been part of the → Internationales Digitalkunst Festival in Stuttgart in 2024.

Parts Of The Process

Material Research

Whybrand x Bartec

Material Study

Experimenting with various tangible, real materials for a virtual brand experience world. The hands-on exploration allows us to understand the material's reactions and lighting, shaping the look and feel of aesthetics for the project. Further this tactile experience becomes a conversation starter with our 3D artist, fostering a collaborative dialogue that enriches the creative process and sets a mood for the client.

bottom of page